TY - JOUR AU - admin, edu PY - 2020 TI - Defining standards for designing a learning environment based on augmented reality applications to develop achievement and visual perception in engineering for elementary school students JF - Scientific Journal of the Faculty of Education - Damietta University; Vol 2 No 72 (2020): journal for faculty of education KW - N2 - E-learning is one of the most important modern learning methods. It is distinguished by several characteristics and advantages, the most important of which is the reduction of effort, time and cost, in addition to improving the general level of academic achievement, and helping the teacher and the student to provide an attractive learning environment that does not depend on place or time, in addition to organizing and presenting the educational content and analyzing it in an organized systematic manner and in light of the multiple models for content design. Augmented reality is one of the e-learning technologies used recently in the educational process, through its various applications that enrich the educational process. As it works to add digital data, be it image, sound, video or 3D displays, and display it in the real environment UR - http://publication.du.edu.eg/journal/ojs302design/index.php/edu/article/view/2563